Macintosh  Apple floppy disk Games 400K 800K floppies Mac Game TETRIS STAR WARS Mac Games on Floppy disks Working Accurate Reproduction

EUR 9,50 Compralo Subito, EUR 2,80 Spedizione, 30-Giorno Restituzione, Garanzia cliente eBay
Venditore: fiori71 ✉️ (4.537) 100%, Luogo in cui si trova l'oggetto: Ammonite, IT, Spedizione verso: WORLDWIDE, Numero oggetto: 333442327683 Macintosh  Apple floppy disk Games 400K 800K floppies Mac Game TETRIS STAR WARS. Macintosh   GAMES floppy disks for Macintosh Computer 128K, 512K, 512ke, Plus,SE, SE30, II, these disks are 400K or 800K depending by the game. These 3.5'' floppy  game are really nice software games developed by software Artists more  than  30 years ago for the early Macintosh 128k/512k/SE/PLUS/Classic (b&w); they maintain an high historical interest. T hese floppies are same as the original ones either as label as content ; tested and working 100% in real vintage Mac Computer.  All these software titles are no longer supported by their respective publishers and considered as “abandonware”; I do not claim any right to any of these software. All the floppies are marked in the back with the reference that are floppy repro. Most of These floppies works as a Startup Disk of your Macintosh or better itself boots up .( AIRBORNE! , APACHE STRIKE, ARKANOID, BEYOND DARK CASTLE-Startup Disk , DARK CASTLE-Startup Disk, LODE RUNNER, MAC ATTACK, MACWARS, WINTER GAMES).  Chose the TITLE of the games from the selection and order one or more working floppy same as the pictures of this auction; you get what you see. AIRBORNE!   (for System 1 -5 -System 6.x // Disk 400K) Itself boots up From a technology standpoint,  Airborne!  was a somewhat pioneering game as it was the first Mac game to use digitized sound (most notably for the symphonic rendition of "Ride Of The Valkyries" during the opening screen), but gameplay-wise, it's essentially an adaptation of Paratrooper.  You control a single person who, using both an antiaircraft gun and a mortar gun, must ward off waves of helicopters (and occasionally other aircraft) dropping paratroopers to come and blow up your gun station.  APACHE STRIKE  (for System 6.x // Disk 800K)  Itself boots up

The year is 1997. You're piloting an AH-64 Apache helicopter through enemy city streets on search and destroy mission. Your target: the Strategic Defense Computer (SDC). You must weave your way in and out of skyscraper corridors. That's the easy part; but enemy helicopters and tanks dog your path -- you must destroy or be destroyed. If you root out the SDC in all three cities, you can save the world from complete nuclear destruction.

DARK CASTLE (800K nd 2x400K)  (for System 1 -5 - MAC OS9 // 2x 800K Disks)  Itself boots up The Black Knight has brought misery to the land, and the end way to end this is to enter his haunted house to slay him. You are the brave adventurer taking on this quest through 14 increasingly-tough zones.

The bulk of the game is side-viewed, involving single screens to pass through, which incorporate ropes, cages and trapdoor. There are enemies walking, flying and hovering through this, and many of them respawn. Unusually your weapon to take them on (rocks) can be thrown through 360 degrees, which aims to make the gameplay more realistic and methodical. The screens were linked by hub screens, which the player passes through simply by clicking on a door.
BEYOND DARK CASTLE  (for System 1 -5 - MAC OS8 8.1 // 800K Disk)  Itself boots up This sequel to Dark Castle has our formerly nameless hero now known as Prince Duncan continuing his adventures after he toppled the Black Knight's throne and was dropped by a gargoyle in Trouble 3. With Merlin's help, Prince Duncan finds his way behind the Black Knight's throne where there is a fireplace and mantle. At the start of each new game, Duncan tries to take a torch on the wall beside the fireplace, and the entire wall spins around to reveal a large Ante Room containing 5 pedestals for holding orbs. Your mission is to collect all 5 orbs to open a gate to lead you to a final duel with The Black Knight.   This game has similar gameplay and 15 new levels - five of which scroll as opposed to the static screens of the past. These 5 are: Swamp, Black Forest, East Labyrinth, West Labyrinth, and Black Knight's Showdown & The Final Battle. There are different enemies and items such as multiple keys and a helicopter pack which lets you fly in the Swamp and Black Forest levels. You must pick up Gas to use it also. The game map is larger with longer levels. Different elements present include weapons-based fighting, mazes, bombs which are used to destroy enemies or walls, and a health system.   Some enemies will decrease your health when hitting you instead of killing you outright. Elixirs will protect your health but it will also deplete slowly over time and can be restored by picking up food or leaving the level. There is now the option to save your game but it must be done from one of the computers in the castle's Computer Room. There's also a new practice mode to try out levels. When playing in Advanced mode, there's a different ending to the game than normal. LODE RUNNER (for System 1 -5 // 400K Disk)  Itself boots up The Bungeling Empire has stolen a huge cache of gold from its rightful owners, and your mission is to infiltrate its treasury and recapture it. This entails progressing through 150 screens of platforms, ladders and ropes.  The Empire has sent robotic guards down to protect the gold, and contact with any of these will cost you a life. Your method of escaping them is to press fire to dig a hole in their line of movement, thus causing them to fall in briefly, allowing you to move across the gap safely. Once all the gold has been collected, a ladder allowing you to move onto the next screen is added. Completing these screens often requires forward planning and precision.  This was one of the earliest games to include a level editor, allowing the creation of new level designs with no programming skill.
SHUFFLEPUCK CAFFE’   Ver.1.0   (for System 1 -5 - MAC OS9 // 800K Disk) One puck, and only two competitors. One is the computer, and the other is, of course, you. You get a chance to match your skills at this Air Hockey style game, over 'Cantina Band' inspired music. Deflect the puck around the walled area using your bat, trying to knock it into your opponent's goal.  There are several competitors, from which some of them definitely cheat, so be prepared to be laughed at. However, you can cheat as well, as you can resize your stick to fill the whole table width, or add one in the middle, and see who breaks glass first. There are single plays or the tournament where you play opponents in order of difficulty. The winner is the one who reaches 15 glassbreaks first STAR WARS  Ver.1.0   (for System 1 -5 - System 7.0 - 7.6 // 800K Disk)  Star Wars is a first-person shooter based around the final scenes of the original Star Wars film. It first appeared for arcade coin-operated machines and was subsequently converted to other gaming platforms.  You take on the role of Luke Skywalker, aiming to destroy the Death Star. In the first phase you have to pass swarms of TIE Fighters, including dogfighting the one piloted by Darth Vader himself. In the second phase the station's surface is protected by laser towers, third involves attacking its weakest spot - the unprotected exhaust port - with proton torpedos. Your X-Wing starts with six shields, but more can be awarded for good performance. Complete the game and it loops back around at ever-increasing difficulty.  The game uses vector graphics, which allow lots of action at high speed on comparatively slow systems.
TETRIS  (for System 6.x - MAC OS9 // 2x 800K Disks) The original commercially-licensed version of Alexey Pajitnov's classic Tetris puzzle game. Geometric shapes fall from the top of a playfield to rest on the bottom; fit the pieces together, and the line they form disappears. If the pieces don't form lines and eventually stack up to the top of the playfield, the game is over. Difficulty increases by dropping the pieces faster and faster over time. SPECTRE   Ver.1.0 (for System 6.x - MAC OS9 // 800K Disk) Spectre is a 3D shooter where the player drives a little red car/tank and blasts away enemies. The gameplay is similar to Battlezone, and obviously inspired by it.  There is a selection of three tanks, each with three values (speed; armor; and firepower) balanced out to match its name: Tough Guy is heavy on armor, but slow and not very powerful; Speedy is fast, but low armor; and Balanced combines both strengths, but decreased. A fourth tank allows the player to design a custom variant.  Every level consists of a large plane filled with enemy tanks, several psychedelic walls with odd images that often flicker or warp resembling an acid trip, and tacky 3D models like windmills. The object of each level is to either destroy all the enemy tanks in the level, or to collect all the flags. Every level has a certain theme to it, anything from plain green to a colorful blinking eye or images of sand dunes are to be found on the walls, windmills and flags throughout the level.  With every passing level, enemy tanks grow smarter and their rates of fire increases. Also in later levels, new, smarter, more powerful enemy tanks join the skirmish. The player has a limited amount of ammo, but driving over ammo deposits replenishes a small amount of ammunition, as well as driving over shield deposits grants additional shields. The three different views (first, third, and top-down) allow the player to incorporate additional strategies into the battles.  The game boasts having supposedly an infinite amount of levels, though anything after level 80 is almost instant death. A high score table is also included. An additional note-worthy feature of this game is the multi-player mode. Up to eight players are supported over AppleTalk network. Each player used a single Mac, and the other players were depicted as enemy tanks. The network option offers three Cyberspace Scenarios:  - Arena - free-for-all battles, get one point for each opponent destroyed.  - Flag Rally - a match point given for collecting six flags, destroy someone to get any flags being carried. - Base Raid - Akin to "capture the flag". Two teams, two bases; get match point for destroying opponent base. ARKANOID   (for System 1 -5 -System 6.x // 800K Disk)  I tself boots up The original Breakout concept involves controlling a bat at the bottom of the screen and using it to catch and direct a ball so as to hit all the bricks which are arranged at the top of the screen. It was unpopular for over a decade, before Taito revived it with some new ideas in this arcade game.  The game's plot redefines the bat as a Vaus spaceship, the ball as an energy bolt, and the bricks form a mysterious wall stopping the ship from progressing to safety.  By the mid-80s, power-ups were popular in most types of arcade games, and Arkanoid features them. They are caught by positioning the bat below them as they fall (meaning that you risk missing the ball if you go for them at the wrong time). The power-ups include lasers (which are mounted to each side of the ship and allow you to shoot out the blocks), a catching device (so as to be able to fire the ball off at a different angle every time you hit it) and one that slows the bolt down. WINTER GAMES  (for System 1 -5 -System 6.x // 400K Disk)  I tself boots up Winter Games is a sports video game developed by Epyx (and released in Europe by U.S. Gold), based on sports featured in the Winter Olympic Games. Compete in many different sporting events: Hot Dog, Biathlon, Figure Skating, Ski Jump, Free Skating and Bobsled. It’s the winter games version dated 1985 for Macintosh 128K, 512K and Plus, works also in SE computer with System 6.x. DRAGON’S LAIR  (for System 1 -5 -System 6.x // 5x 800K Disks + Printed Manual)   "This was the most amazing piece of software released for a home computer in years. Finally, a program that would capture the look and feel of the arcade version-more than 5 years later in 1989. At least - that's how the Amiga version was. In 1989 after many months in development, Visionary Design Technologies headed by Randy Linden developed the software technology necessary to bring this game to life on the Amiga. ReadySoft was able to take the full colour release and animation done on the Amiga and dither it down to black and white on the Macintosh.  The result is not as bad as you might think. The sound is all here but the game is very picky on the hardware it will run on. A Mac PLUS or SE with 1MB of RAM is the best and it will install onto a hard drive." ( the ubove description comes from Personal Computer Museum in Canada ) Dirk the Daring was a heroic, if clumsy knight. When Princess Daphne was kidnapped by the dragon, Singe, and taken to his castle, Dirk set out to rescue her. Due to limitations of the computers at the time, this conversion of the coin-op arcade game, Dragon's Lair only features the first half of the game, which consists of entering Singe's Castle and encountering the dragon. The adventures are continued in a second part which completes the conversion of the arcade game.  Dirk the Daring is controlled by the player, who views Dirk's actions on the screen from third-person. The game is reactive and players must press the right controller direction or action button at the right time to have Dirk avoid traps, defeat monsters and otherwise stay alive OIDS   Ver.1.3  (for System 6.x - System 7.0 -> 7.6 // 800K Disk) Oids may be described as a cross between the classic arcade games Gravitar and Choplifter including a game editor for creating your own planetoids and galaxies.  You control a V-Wing fighter on many different planetoids to rescue and free a race of android slaves, the "Oids" of the game's title. The spacecraft controls are similar to a lunar-lander. Turn and thrust because gravity is always pulling at your ship. If your ship crashes into a mountain or any other obstruction on the ground, it will explode.  To survive against the various defenses on the planetoids (enemy spaceships, rockets and more) your ship is equipped with two different weapons and an energy shield. Flying around and using the energy shield costs fuel. You can refuel by landing next to a fuel base.  The main objective on each of your missions is to rescue all the Oids on each planetoid in the galaxy. To rescue the Oids, you must first destroy the factories in which they are held captive. Use only single shoots to avoid killing the Oids. Once you have blasted a factory open, the Oids will run out and wave to you. Find a flat surface nearby and land your ship. Once eight Oids have climbed aboard, or you have rescued all the Oids on the planetoid, it's time to dock with your mother-ship to complete your rescue mission. MACWARS   (for System 1 -5 // 400K Disk)  I tself boots up The player is a small pilot in the regime of an evil dictator, but one day he finds an abandoned, working space ship. The board computer tells the protagonist that is was build for one reason alone: blowing up the dictator's base.  MacWars is a an action game with vector graphics and many similarities to the classic Star Wars arcade game. The focus lies on flying through linear levels and shooting the dicator's minions with the standard laser and various rockets. The game is divided into various levels with different objectives, e.g. fueling the space ship, getting to the base, destroying radar towers around the base and flying into the base reactor room to blow it up (and flee in time). An options menu gives various opportunities to change the game rules and difficulty. MACATTACK   Ver.1.4   (for System 1 -5 // 400K Disk+ Printed Manual) I tself boots up Dating back to 1984, this is the first 3D game available for the Mac. Settled in Alaska, you must fight enemy ground and air forces with your tank, manuevering to shoot with proper angle and trajectory. The more accurate your shots, the more points you earn (the maximum is when you hit a missile fired by an enemy aircraft). With good sound, MacAttack is really addictive. The keyboard controls are essential. (the games descriptions comes from MobyGames ) --- These 3.5'’ floppies  are a faithful repro of the original floppy disks with the  plasticized label  as the original front/back.  I mark the floppies in the back with the ref that is a floppy Repro. Pictures  published in this auction were made using this floppy disk with a 512K and an SE30 Macintosh Computers.
--- The cheaper standard Shipments method offered here is an ordinary international  mail that for Europe can get 8 working days for the delivery; Is also available a priority international e-mail that get faster delivery in 3 working days for EU; multiply items per order are welcome;  if the order is for more items please add all to the ebay basket and wait for the total amount to pay to get the right/best/lower shipment cost. Please contact me for whatever information, I'm always available.
  • Condition: Relive the nostalgia of retro games on the 80's Macintosh platform. This software is compatible with Macintosh models from that era, including Macintosh 128K, 512K, 512Ke, Plus, SE, SE/30, Classic, II, etc. Please check the description for compatibility with your vintage Macintosh. The program is a faithful copy stored on a 3.5" floppy from that time. The Label is the exact Repro of the original one.
  • Game Title: AirBORNE!
  • Quantità: 1
  • Type: floppy disk game 400K 800K 1.4MB
  • Marca: Apple Macintosh
  • Games: LODE RUNNER, SHUFFLEPUCK CAFFE', TETRIS, DARK CASTLE, SPECTRE
  • language: English
  • Garanzia produttore: 1 anno
  • Compatibility: Macintosh Computer 128K, 512K, 512Ke, PLUS, SE, FDHD, Classic, II
  • Unità di misura: Unità
  • Paese di fabbricazione: Stati Uniti
  • Vintage: Yes

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  •  Popolarità - 95 utenti che lo osservano, 0.1 nuovi utenti che lo osservano ogni giorno, 1.600 days for sale on eBay. Super quantità elevata osservato. 27 venduti, 8 disponibili.
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  •  Venditore - 4.537+ oggetti venduti. 0% feedback negativo. Grande venditore con molto buone risposte positive e oltre 50 recensioni.

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